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    Home»Smart Devices»ARC Raiders Review: An Extraction Shooter Built for Every Type of Player
    Smart Devices

    ARC Raiders Review: An Extraction Shooter Built for Every Type of Player

    adminBy adminNovember 8, 2025No Comments15 Mins Read
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    ARC Raiders Review: An Extraction Shooter Built for Every Type of Player
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    I gingerly step through broken glass, flanked by two world-weary teammates, entering a long-abandoned supermarket to hunker down as rotors whir overhead. We’d already wasted enough precious ammunition fighting a pack of flying ARC drones — the latest from an annihilation wave of killer robots responsible for wiping out most of humanity. As we poke around the burnt-out remains of cash registers and store shelves, a distinctly human voice shouts down a nearby hallway. I check my bullet count, raise my weapon, hold my breath and say a prayer as we prepare for another fight.

    Every moment is “go time” in developer Embark Studios’ ARC Raiders, an online multiplayer shooter where dual threats — man and machine — threaten to take your life around every corner. Players step into the role of the eponymous raiders, who are the only folks crazy enough to leave the underground city of Speranza (one of the final bastions of humanity) to gather supplies above ground.

    Some raiders are after fame, some are after fortune. Most just want to eke out a modest living. A common interest in survival doesn’t mean instant trust, so expect most players to shoot first and ask questions later. Still, communication with strangers is possible, and during a previous press preview, I’d found that uncertain friendships can blossom amid the gunfire. Now that the game has launched, that impression has only strengthened.

    Chatting up strangers is a great way to make an ally. It can also give your position away to those with malicious intentions.

    Embark Studios

    These emergent narratives are the bread and butter of ARC Raiders matches, in which squads of up to three players emerge from the underground to scavenge loot — either from the scraps of society or other players. As a so-called extraction shooter, each match requires juggling the risk of safely sneaking around the edge of the map or charging into the center for better loot before you make your escape. Meeting (and often dispatching) interesting people while robots threaten to rain hellfire on all of you makes for an addictive gameplay loop, one that often leaves me craving another match regardless of whether or not I just escaped with my life.

    Beginner quests, skill point progression and free loadouts (that don’t risk your precious item hoard) exist so casual players have a way to improve their character without the stinging loss of loot from a failed run, which helps make early matches a little less daunting. But the truly exhilarating “a-ha” moment is when you realize that ARC Raiders has reprogrammed the way you see an in-game world.

    Over the past week or so, budding ARC raiders have been targeted, chased and blown to smithereens by the titular robotic menaces.

    Embark Studios

    The first days above Speranza

    Diving into an extraction shooter for the first time can be a nerve-wracking experience. Casual players are faced with the frightening prospect of losing hours worth of progress by stepping into the sightline of another player who is camping in a dingy corner, or hiding within a bush. Most extraction shooters have cultivated extremely cutthroat communities that pride themselves on weeding out players who can’t make the cut.

    ARC Raiders has been an altogether unique experience for me, because I was expecting to gun down dozens of people in frequent clashes, yet I’ve only ended up in a handful of firefights with other players. In fact, I fought more real people when I was rubbing shoulders with my peers in the press previews (though I’ve still shot down my share of computer-controlled robots).

    It seems that an overwhelming majority of players want to brave the post-post-apocalypse together, taking down robotic threats as a team. I’ve dropped a shotgun mod for a down-on-his-luck raider in the wild, LARPed as an “ARC ranger” and saved a couple folks from pesky robotic Wasps and even extracted alongside a group of eight people who decided not to turn their guns on one another.

    Sure, you’ll run into some rats and engage in some blood-pumping player-versus-player gameplay, but ARC Raiders has actually inspired real-life hope in me as I watch people choose kindness instead of the nuclear option when they come across strangers.

    Just when the experience is starting to feel too same-y, frequent map modifiers mix up the gameplay loop. If you’re lucky, you’ll log on while fruits ripen and natural resources are abundant on a map, or while a wave of ARC probes land for easy scavenging. Some variables serve to complicate or completely change the game, increasing ARC presence on a map or adding massive robotic raid bosses.

    Once you have a strong loadout, you can even take on special night raids that feature frenzied ARC, fewer extraction points and better loot. Those are matches where you’ll surely run into violent players, which helps make the runs feel distinct.

    ARC Raiders feels like an extraction shooter to play, but it’s also like a multiplayer roguelike game. You’ll never know who you’ll run into, which ARC robots will block your path or what loot you’ll pick up that could change the course of a match. My early previews gave me the impression that ARC Raiders is at its best when it’s generating these emergent stories, and the full release leans into that full tilt to great effect.

    Clankers, all the way down

    It’s worth noting that in the full release, Embark Studios’ use of generative AI has become more readily apparent. Just like in its debut release, The Finals, the developer has used a mixture of human voice actors and artificial intelligence to create nonplayable characters and fully voiced cutscenes. While these aren’t a major part of the ARC Raiders experience, the stilted, robotic voices are extremely noticeable.

    Other use cases of generative AI in the final product are less clear. A member of Embark Studios’ machine learning team released a blog post containing in-depth documentation on how AI tools have been used to train ARC animations. This work was supposedly completed alongside a team of expert animators, and the results are genuinely impressive. If you’ve ever been jumpscared by a Leaper in-game as it propels itself across the map and clambers into a tight waterway, or a Wasp drone correcting its flight after getting a thruster shot out, that’s a result of this machine learning-assisted workflow.

    We don’t know the full extent of Embark Studios’ generative AI usage in the development of ARC Raiders, and prospective players won’t get any hints from online storefronts. For instance, Steam’s policy only requires a statement that reads, “During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.”

    Some generative AI tools have been used to augment production, developers have said in interviews. Voice actors were paid to come in and give lines that can be tweaked with AI, which is helpful if Embark wants to introduce new items in the game later on, a design developer told PCGamesN. 

    ARC Raiders is a fantastic experience with a strong visual identity and a fascinating community forming in real time. Despite this, there do seem to have been corners cut in regards to voice acting, resulting in awkwardly generated dialogue — and we don’t know if other parts of the project have suffered similarly due to the use of generative AI.

    The concern over the role of generative AI in creating games centers on its potential to replace human-produced work. At a moment in which more than 10% of game developers have been laid off in the past year, it’s more important than ever to be discerning about whether assets are human-made or AI-generated. In this environment — one in which players should protect a strong, experienced labor force that makes their entertainment — I’m more cautious to recommend ARC Raiders.

    If you aren’t planning an ambush, someone is probably preparing to ambush you.

    Embark Studios

    Become an apex predator or risk becoming prey

    A lone raider sits atop a long-abandoned spaceport with a bolt-action rifle, taking pot shots at a straggler who is being harassed by ARC drones hundreds of meters away. A squad of three makes use of heavy rain to flank a team attempting to breach a communications uplink full of valuable scrap. A well-prepared scavenger sees a flashlight bobbing up a winding flight of stairs and pulls the pin on their high-explosive grenade.

    Vignettes of my successful ambushes blend together, the memories spiking dopamine and a whole lot of precious loot. Surviving above Speranza entails rummaging through containers and bringing back some crafting supplies, but to truly thrive topside requires a total perspective shift.

    Tactical thinking is a far more potent weapon than crackshot aim. ARC Raiders puts a lot of tools in players’ hands: Grappling hooks, ziplines, smoke grenades, makeshift explosives and noisemakers that draw in nearby ARC robots are just a few of the gadgets that help you turn the tide of battle against an opposing player. Rechargeable shields enable players to run and recover. While a longer time-to-kill (meaning players can take more hits than in some similar games) can feel frustrating for ambushers, it does inspire cat-and-mouse pursuits and dramatic revenge arcs.

    Rainy days and shadowy nights are great cover for raiders using shotguns and submachine guns to close the distance between themselves and their targets.

    Embark Studios

    The constant flip-flop of control is absolute chaos, but that’s part of the game’s core design. One second, you’re the apex predator, hunting down a raider who’s none the wiser. A moment later, you have to band together to fight ARC robots leaping toward you from hundreds of feet away.

    Even when all hope is lost and you know you’re losing your items, there are tools to call ARC robots to your location. The ultimate petty move is to get the AI to bomb out the location and eliminate the player who put you down. While plenty of other games feature the thrilling chance that a third party of players might crash the gunfight you’re having with another squad, ARC Raiders ensures there are often robot drones around to complicate combat.

    The most recent build of the game concentrates more shiny weapons and crafting materials than ever in named points of interest around the map, with sparse loot around the edges, luring players toward the center. It seems Embark Studios recognizes that the best stories are told when players rub shoulders early and often in a match, so the developers have turned a few dials to make sure you always need to watch your back while breaking open the best containers in the game.

    Whether I’m cutting down my foes or getting my lights punched out by a coordinated squad, every raider’s life is a tale inked in blood. The magic of ARC Raiders is that most matches tell a compelling story — you might make fast friends with a complete stranger or indiscriminately gun down man and machine as a one-man army. Either way, your personal narrative is never boring.

    Human ingenuity is in top form in ARC Raiders, with weapons, cosmetics and map design that’s full of industrial charm.

    Embark Studios

    Grimy, cassette futurism vibes done right

    While much of ARC Raiders’ appeal hinges on its intense moment-to-moment gameplay, the implementation of hulking robotic AI opponents and a more casual approach to the extraction shooter gameplay loop, it’s the pulpy sci-fi lore and grounded visual trappings that entranced me in the first place.

    ARC Raiders developers say the game takes place in the “post-post-apocalypse,” a world where humanity has ultimately survived a near-extinction event. People persist beneath the ground as the natural world overtakes brutalist architecture, urban centers and even space launchpads. The synthesis of greenery and tech is absolutely beautiful, so it’s a shame that the game incentivizes you to turn down your graphical settings to have a better chance of seeing other players through dense foliage.

    Persevering through an existential crisis made humans rekindle their appreciation for analog technology. Scavenger suits are adorned with a plethora of knobs, buttons and gauges that do heaven knows what, and barren office spaces are filled with bulky PC monitors. One map in particular features a spaceport that reminds me of grainy Space Race-era video footage that teachers would wheel out at school. It’s scary as hell to check your corners in abandoned industrial buildings, but taking a moment to really soak in the environments made me appreciate the haunted ode to humanity’s technological achievements.

    The design of the horrifying ARC Queen world boss vaguely reminds me of The Incredibles’ campy Omnidroid robot.

    Embark Studios

    If the ARC are the endpoint of machine advancement, it totally makes sense for humans in this world to make makeshift guns out of what amounts to PVC pipes, paperclips and chewing gum. But even the ARC feel delightfully retro, a vision of the future that is more HAL 9000 than T-1000 Terminator. These clean, efficient killers are like twisted parodies of an Asimov book cover, built to fulfill specific purposes and aid mankind before they turned on their masters. 

    Everything in ARC Raiders is built with a purpose, and when you look at cosmetics, weapons and enemy robots, you can understand what that purpose is at a single glance. This is well-executed visual design, which isn’t just important from an aesthetic standpoint. It’s crucial to be able to assess a threat right away in a competitive game with high stakes, where the wrong combat engagement can cost you hours of progress.

    Games like Starfield and Concord angled for a grounded and grungy retro style, but a lack of interesting character designs meant those experiences largely fell flat. ARC Raiders oozes style — some visual motifs feel like they’re ripped straight off of industrial propaganda posters — and has the gameplay substance to back it up.

    The world is mending above Speranza. Can ARC Raiders mend the extraction shooter genre?

    Embark Studios

    ARC Raiders stands tall among titans of the genre

    To enter the extraction shooter arena, a developer has to be as fearless as an ARC Raider. The genre is infamous for high-profile failures like The Cycle: Frontier and projects that never come to fruition, such as Sega’s Hyenas. Bungie’s Marathon is supposed to be a serious contender, but that game has been marred with one black eye after another, and is now indefinitely delayed. Certainly, no game has come close to dethroning Escape From Tarkov from its spot as the top dog extraction shooter.

    But Embark Studios has been a disruptive force in the industry before: The Finals took the world by storm with its Battlefield-like world destruction and its game show spin on the battle royale subgenre.

    Embark Studios has captured lightning in a bottle once again with ARC Raiders. Other extraction shooters have had player-versus-AI elements to contend with in each match, like Escape From Tarkov’s scavengers and rogues and The Cycle: Frontier’s fearsome reptilian foes. None have ever felt quite as deadly, nor as intelligent, as the robots that roam the world of ARC Raiders.

    Most importantly, ARC Raiders is perhaps the most easily accessible extraction shooter for a casual audience. If you’re scared of losing the last bits of valuable loot in your stash, you can enter a match with random shoddy equipment to try and earn better materials and weapons at very little personal risk. And with lower-quality gear, you’ll have to adjust your strategy and learn different ways to be effective in matches.

    ARC Raiders’ unique spin on the extraction shooter formula, though, is a voluntary wipe system. While other games delete players’ loot hoards on a regular basis, Embark found a way to incentivize the more hard-core players to reset their stash to access special cosmetic rewards, while assuring casual players they won’t ever have to give up their entire inventory. Knowing that I won’t have to lose out on my strongest weapons or the skill points I’ve invested in my character makes ARC Raiders feel more approachable as a game that I can play “long-term,” as opposed to something I’ll only play for a brief stint before blitzing the next big thing.

    This system might need balance passes as the game evolves, but it’s a clear signal from Embark Studios that tells casual players that the time and energy they spend on this game will be respected.

    This game nails the fundamentals of extraction shooters with its tight gunplay, exciting loot and map designs rife with ambush locations. Its special blend of player-versus-player-versus-freakishly-intelligent-robot gameplay will enrapture extraction-shooter fans and newcomers alike. While losing your loot is always deflating, ARC Raiders has guardrails in place to get a casual gamer back in the action quickly and easily.

    Before release, after every press preview, playtest and server slam ended, the only thing I could think of is this: When do I get to play ARC Raiders again? While I can’t speak to the game’s overall staying power in what is a very difficult genre to successfully breach, I also can’t imagine this game is going the way of The Cycle: Frontier anytime soon.

    Arc built Extraction Player Raiders review Shooter type
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