The sequel is more of the first game, but with smart updates that make everything flow smoother. It’s one of my favorite games of the year, and I highly recommend it to any fan of tactical card games.
Deadzone Rogue
Deadzone Rogue instantly joins the pantheon of roguelite first-person looter shooters, which includes perennial favorites Gunfire Reborn and Roboquest (I haven’t played them yet, but the brand-new Abyssus and Void/Breaker are also generating a bunch of buzz).
Where Roboquest excels at fun, Doom-like movement and colorful environments, Deadzone Rogue is all about the shooting. The game has the best gunplay of any FPS roguelike I’ve played, and the random weapons, armor, and upgrades you get give each run a sense of personality.
The game’s music, voice acting, and lore are best ignored, but the sound design is nice and punchy. This won’t be a game you’ll play for 100 hours, but sometimes it’s just fun to shoot a gun in a video game, and Deadzone Rogue gets that simple formula right.
9 Kings
Look, I’m going to cheat here, and I’m not ashamed of it. It’s true—9 Kings is not fully released. But I can’t not talk about. I initially wrote the game off when it was released into Early Access in July, thinking it looked too simple. It is simple, but that’s to its credit.
The premise is easy to explain: Build a little kingdom on a 3-by-3 grid of squares. Play a card to construct or upgrade a building or unit in your kingdom. Afterward, a neighboring kingdom will attack, and your units will automatically fight to defend your home. After the battle, you draft a card from the defeated kingdom to add to your hand.
As you can see from the above screenshot, you can expand your kingdom beyond the initial nine squares, and unlockable perks change up the way you play each king. A handful of enemies are randomly chosen from the pool of nine, meaning that the cards you can draft each run will be different.
Making busted builds and fighting your way up the difficulty levels is extremely compelling; there was a week where the “one more run” curse descended on me, and I did little else than play this game.
